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11-03-2006, 12:48 PM
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#1 |
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Will Never Be Another
Join Date: Jul 2002
Location: Miami, Florida
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New Fire Emblem Hands On
courtesy of ign
Not every game on the Wii is going to need an extra paragraph explaining some sort of special motion-detection control scheme. That's the lesson of today's Fire Emblem playable demo from the Nintendo World event in Nagoya.
Nintendo had Fire Emblem set up for use with the Classic Controller. That's right, you'll be selecting commands just like you did with the game's GameCube predecessor. We imagine that the Wiimote would be perfect for use as a pointing device in games like this, since all you do is select things from menus, but there's no word yet from Nintendo on if the final version will include such support.
Whatever the case, all the classic strategy of the Fire Emblem series appears to be here in full force. Nintendo had two stages prepared for the demo: a dungeon-based stage where you're on the offensive and an outside stage where you seem to be protecting a castle from attackers. Both had lots of enemies and required planning in how to best use your troops -- classic Fire Emblem stuff.
The game has received a slight update in presentation. Visuals look notably better than the GameCube version, particularly with the livelier attack sequences. There are a couple of annoying points at the moment, though. The game seems to run in 4x3; at least, the demo stations were set up in that resolution. Additionally, the battles have the same problem they had in the GameCube version -- uncomfortable pauses before attacks are executed.
Thankfully, you can opt to switch the attack animations off, but we're hoping that Nintendo will be able to improve the load times while adding 16x9 support. They have until February of 2007, the game's Japanese release date.
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11-04-2006, 11:25 AM
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#3 |
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Super
Join Date: Jul 2004
Location: A Galaxy far far away....
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Already sounds great.
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Mario's Bitch
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11-04-2006, 01:09 PM
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#4 |
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Chain Chomp
Join Date: Aug 2006
Posts: 196

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Quote:
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Originally Posted by Terranigma Freak
Uncomfortable pause when someone attacks? Huh?
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Basically they stand there like a lemon AKA polite fighting.
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"I don't mind betting on tough odds!"
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11-04-2006, 01:24 PM
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#5 |
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Super
Join Date: Jul 2004
Location: A Galaxy far far away....
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That was never a problem for me, and the GC game was beyond expectations.
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Mario's Bitch
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11-04-2006, 01:26 PM
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#6 |
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Lakitu
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Quote:
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Originally Posted by SetyII
Basically they stand there like a lemon AKA polite fighting.
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What are you smoking again? The characters actually recoil when they're hit.
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11-04-2006, 01:31 PM
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#7 |
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Chain Chomp
Join Date: Aug 2006
Posts: 196

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Quote:
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Originally Posted by Terranigma Freak
What are you smoking again? The characters actually recoil when they're hit.
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What English class did you take? Since I was answering your question.
And they recoiled in the GCN game too to a extent.
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"I don't mind betting on tough odds!"
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11-04-2006, 01:39 PM
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#8 |
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Lakitu
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Quote:
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Originally Posted by SetyII
What English class did you take? Since I was answering your question.
And they recoiled in the GCN game too to a extent.
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You said the characters stand still at first, now you tell me they recoil when they're hit? Contradiction, anyone? I was talking about he GC version as well.
You do know that people always stand still in battle in every FE, or have you not notice that people are stuck in the position of their attack in FE4 and 5?
Seriously Sety, you're starting to remind me of Jet right now, acting like a serious ass over anything.
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11-05-2006, 01:37 AM
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#9 |
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Lakitu
Join Date: Mar 2005
Location: New Hampshire
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They're not talking about what happens when characters get hit. They're just talking about a pause before each character makes their move.
Although, I never noticed any such "uncomfortable pause" in Path of Radiance and I always played with animations on. So I think they're just complaining over nothing.
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