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Old 05-17-2006, 01:08 PM #1
DayLahs
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New Super Paper Mario Impressions

courtesy of n-sider

Super Paper Mario Impressions (...or no paper cuts at E³)

I have to say, out of a lot of the games of E³ 2006, after Super Mario Galaxy, this game has to be one of my personal picks for highly-anticipated title. And the irony is that what with all the focus going to the Wii and new Nintendo DS titles, this game wasn’t even at the show! It just completely came out of nowhere with absolutely no warning, making it the surprise under-the-radar game that nobody in L.A. even got to play. Fortunately for me, as an associate at Nintendo, we held our own annual mini-E³ on the NOA campus and I was able to play a hands-on demo.

Super Paper Mario will probably be one of the last great hurrahs for the GameCube. If you’ve played any Paper Mario game, then you know what you’ll be in for – lots of fun, creative, paper-based gaming. The difference this time around is that it’s no longer a turn-based RPG. It’s a platformer in the vein of previous great Mario sidescrollers. But, in traditional Paper Mario style, you have that awesome paper-thin 2-D look. In addition, you also have HP for health, and a menu for storing items. No word on whether you’ll be able to collect badges for special abilities like stomping spiked enemies or regaining health. But since it isn’t really an RPG, it might not be necessary.



Like previous Paper Marios, you have a partner following you around. This time, you have what are called “Fairens”. I unfortunately have no idea about the plot; something about finding Pure Hearts and jumping from world to world through magic doors. However, these Fairens are your partners in this game as you adventure about through each level. One Fairen that looks like a butterfly works somewhat like Goombella in The Thousand-Year Door, giving you info about the level. It didn’t appear to give any enemy info though. When I tried to use the Fairen, it basically said that it couldn’t reveal anything until the final game. The other Fairen that follows you helps with special Fairy Abilities and the Fairen’s appearance changes with each one. For example, when you use Fairy Toss, the Fairen changes into a very abstract-looking hand made of circles and squares. This ability allows you to pick up enemies and throw them. Another, Fairy Hammer, allows you to use a big yellow mallet, and this is symbolized by the Fairen turning into a hammer.

One new thing for Paper Mario is the ability to change your main character, as opposed to just having Mario all the time and only changing your partner. This time around, it won’t be just Mario doing all the work. You’ll be able to switch between Mario, Princess Peach, and Bowser. Each character has their own special power that’s triggered with the R-button. The ever effervescent Princess Peach floats along on her parasol. She is also lighter and can jump the highest. Bowser can breathe fire, but is also large and sluggish. The most significant one is Mario’s power to turn the entire area into 3-D by turning the sidescrolling 2-D level ninety degrees so you can see in front of Mario. This reveals almost a whole new world as you move forward. Impassable pipes and other obstacles can be sidestepped around, sort of like in SMB3 where you went behind the white block to find the Warp Whistle. Ladders unseen from its paper thinness are now revealed. Uncrossable gaps are no challenge once it’s revealed that the background hill was really a bridge all along the edge of the pitfall. All these new perspectives are just ripe for challenging puzzles and fun twists as long as you remember to think three-dimensionally.



Paper Mario games, at their core, have paid great homages to previous Mario games. This one is no different. One level I played had a section that literally was a recreation of World 1-2 from the original Super Mario Bros. game, right down to the secret warp zone near the end of the level. But alas, it did not take you to other worlds, but rather other parts of the current level. It was quite a treat to play through it though, revisiting the area with Bowser and Peach and seeing everything in a different point of view with Mario’s 3-D power. One level I played looked like a giant 16-bit pixelized paradise, waxing nostalgic with the various traditional Mario backgrounds in giant block form. There’s also really cool square flowers and trees that really give off both a retro and yet modern abstract vibe. They even poke a bit of fun at this modern New Super Mario Bros. game that just came out in the form of a giant invincible Mario rampaging across the screen. The difference is that it’s a giant 8-bit Mario, which are drawn in blocks by invisible pencils. Even Bowser and Princess Peach and even a Koopa Troopa get into the retro 8-bit action as they turn into giant versions of their original SMB selves. This transformation is touched off by Starmen. Fire Flowers have also been tweaked a bit in that they don’t make you shoot fireballs. Instead, I found that red flowers make your character super hyper fast, whereas blue ones make you super slow. The latter seems to help more for Princess Peach as she floats on her parasol. Mushrooms now simply provide HP. There are also the old coins and 10-coin blocks to find as well.

In summary, Super Paper Mario, while slightly under the radar during E³, is really a title that should have been pushed to the forefront alongside the Wii and all its new upcoming releases. The game looks like its been in development for quite a bit, although I really couldn’t dig up much to support that. I definitely think it’ll be out before the end of the year, possibly around the fall (but don’t hold me to that). This game is simply a must-have for all Mario fans and it would be a crime to overlook it, especially with all the excitement with the Wii and all the other great Nintendo titles coming down the pipe. The ol’ GameCube still has some excitement in it left, so look out for this game to (hopefully) come out soon. Mario sidescrollers are certainly coming back in a big way. In a time when cutting-edge technology is bringing new ways to play the game, it’s nice to see that the old ways are still just as fun.
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Old 05-17-2006, 01:28 PM #2
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Amazing. I like the way they did the 3D view idea.

Game sounds awesome and hopefully as funny as the other Paper Mario games.
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Old 05-17-2006, 03:15 PM #3
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I will be playing this on my Wii. Backwards compatibility FTW!
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Old 05-17-2006, 06:13 PM #4
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I love the Paper Mario games; played both, beat both, currently own The Thousand Year Door will all intents on keeping it...but this one just looks f***ing weird o_0 Interesting...but weird.

I think I'll wait a little while after it comes out for reviews/impressions before I pick this one up. Plus, chances are, it'll come out around the same time the Wii does, and I know EVERYONE's gonna be strapped for cash by then.
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Old 05-17-2006, 06:35 PM #5
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I'm a little cautious knowing that it's not really going to be an RPG...

It's going to be interesting adventuring and exploring, but I don't know how losing the battle system is going to affect the overall game.
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Old 05-17-2006, 06:37 PM #6
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Quote:
Originally Posted by SweetAdeline
I love the Paper Mario games; played both, beat both, currently own The Thousand Year Door will all intents on keeping it...but this one just looks f***ing weird o_0 Interesting...but weird.
What looks weird to me is the crazy equations and symbols floating in the background in the screenshots... other than that it looks freakin' awesome. I'm highly anticipating this game.
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Old 05-18-2006, 01:45 AM #7
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I love how it's not an RPG anymore. This is probably just me, but I didn't like the rpg elements, I thought it was slow and boring. Probably because I played Paper Mario right after beating ToS twice.
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Old 05-18-2006, 02:40 PM #8
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This was one of my top 5 games of E3 this year. Was it really not even shown on the floor?

Either way. This game looks amazing. Creativity in video gaming? Yes please!
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Old 05-18-2006, 04:18 PM #9
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Man too many good games!!! I'll get this for my Wii eventually...
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Old 05-19-2006, 12:28 AM #10
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I plan to pick this up as soon as its available. I love the art style, I love the idea of flipping back and forth from 2D to 3D, and I love the Paper Mario series in general. Losing the battle system does not bother me a bit. This way it becomes more like Wonder Boy 3 on the Master System. Mostly a platform and advenure game, but you can upgrade yourself with new items and new tag-along friends.
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Old 05-19-2006, 04:34 PM #11
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I suppose this'll be one of the last Cube games I get.

Looks awesome either way.
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Old 05-19-2006, 07:48 PM #12
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Wait wait wait. You're gonna have these fairy things following you? I'm sorry, but that sucks.
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Old 05-20-2006, 06:16 AM #13
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I'll like it, as long as the fairiens don't like yelling "HEY! LISTEN!" randomly.

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Old 05-21-2006, 01:44 PM #14
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Umm...not an RPG? Does this mean you can't collect items and go back and forth between worlds to progress in the game?

Gay idea. Can we get Square to get us a true sequal to SNES's SM LotSS? If they can make a great game like Kingdom Hearts with disney characters, think how awesome a game with Mario characters will be in a next gen setting.
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Old 05-21-2006, 04:06 PM #15
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..think how awesome a game with Mario characters will be in a next gen setting.
It's just crazy enough to work!
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Old 05-21-2006, 06:36 PM #16
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Too bad they'd have to make it for the 360 or PS3 to put it in a next gen setting.
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Old 05-21-2006, 07:25 PM #17
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I'll like it, as long as the fairiens don't like yelling "HEY! LISTEN!" randomly.

Yea and lets hope Navi decides not to make an appearance in LoZ:TP (Or Tingle for that matter)
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Old 05-21-2006, 07:53 PM #18
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Who's navi and tingle?
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Old 05-21-2006, 09:25 PM #19
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Who's navi and tingle?

This thread is about to get violent.

::ducks incoming profanities::
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Old 05-21-2006, 09:27 PM #20
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Quote:
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Who's navi and tingle?
I think it's best that you don't know them.
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