Page 3

Grinding through the environments can lead to shortcuts through the levels, leading to different strategies for every level.
One of the more prominent disappointments with the title is its lack of online play. Seen accidentally on the box-art of Downhill Jam, Toby explained part of the reason of the lack of online: "We would have loved for THDJ to be an online title, but the functionality just wasn't in place in time for Wii launch titles." To aid in this lack of depth to the title, Toys for Bob has an interesting solution in place: "To compensate to some degree, we included a robust ghost system so that players can test their skills against us developers and our QA staff. The so-called jewel and super-jewel ghosts were recorded here at Toys for Bob, so if you turn on ghost mode, you can play against our best skaters. If you earn a super-jewel in Downhill Jam, it means you've beaten our best run for that particular race. All I have to say about that is good luck..." Although the lack of online is disheartening, Toby assures us that the multiplayer mode is still very enjoyable: "Downhill Jam has solid 2, 3 and 4 player split-screen modes, so we hope that people can get their multiplayer done that way, and then maybe the sequel, probably the sequel will have online." A sequel he says, is there going to be a sequel to Downhill Jam? "I think there's a good chance that there will be a sequel, isn't there always a sequel? [laughter] If a lot of people buy the game there will be a sequel."
As a treat for the fans of the old school Tony Hawk game-style, including manuals and reverts, Toby suggested typing the following cheat into Downhill Jam, you never know what might happen: 'IMISSMANUALS'. I sure do, Toby. Stick with N-Philes for an upcoming review of Tony Hawk's Downhill Jam for the Wii.


