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End Boss 2006, Day 8: Death Star II (Rogue Leader)

The Death Star II



Rogue Leader: Rogue Squadron II


What better finalé to an epic Star Wars adventure that puts you "in the movies" than to repeat the game's very first level, only less memorable and somehow more boring? Witness the power of this fully armed and operational battle station as you, Wedge Antilles, fly into the very heart of the technological terror and fire the killing blow! And when I say "Wedge" I mean Wedge; Denis Lawson, who played the original Wedge Antilles, voices Wedge in the game! I've never felt so much shameful kinship with the con-attending, figurine-collecting, basement-dwelling brand of Star Wars fan as when I realized that it was a selling point for me that Denis Lawson, who played the original Wedge Antilles, voices Wedge in the game.



The Second Death Star has everything the first had––turrets a'blazin', trench a'windin', enemies that only attack from behind, a lack of free-range flying that would allow you to actually attack said enemies––and then some. For instance, rather than watching out for your own skin and being able to lock your S-foils and race through to the finish (not only cowardly avoiding all enemies but also providing an actual sense of speed and excitement) you're handicapped this time around by having to protect the Millenium Falcon from wave after wave of TIE fighters (all of whom attack from behind; all of whom fly faster than you can at full attack speed but slower than locked-S-foils speed, requiring you to flip back and forth nearly constantly to keep right behind them and the Falcon). But if you manage to keep the Millenium Falcon's rear shields from taking that last direct hit, you'll follow Lando and his fish-faced co-pilot into the Death Star's core and suddenly they'll decide maybe they don't care about blowing up Death Stars anymore and leave it to you to destroy the core. But that's why they call you ROGUE LEADER.



For shame, Death Star II. You didn't even blow up a single planet before the Rebels got to you. And to think of all those hours upon hours spent by Imperial––and independent!––contractors to get you finished on schedule, the visits from the Emperor himself to ensure that everything was operational in time, geez! Not even enough turrets or fighters to shoot down two Rebel ships heading right into your airspace. Get your head in the game, man!