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Desiré: Handles pretty well if you've ever played baseball. The control is similar, still needs tweaking but overall pretty fun.
Danny: Although I don't follow baseball at all, videogame baseball has a special place in my heart thanks to games like Super 2020 Baseball. I was very excited to play Wii Sports: Baseball, but I walked away slightly disappointed. As visible in some videos, there is some lag in movements (not in other games) and the swing movement is automated once you move the Wiimote beyond a certain point. Thankfully, I was free enough to pat the base and bunt the ball, but the swing movement felt painfully automatic and inaccurate.
Desiré: Ok, let me draw a picture for you of what it's like to play Wii Sports: Golf.
You go up. You grab the controller and think it'll handle like a real club, like they show in the videos, and like it really should handle since you're playing a golf sim. Anyway, it doesn't.
If you don't swing at the precise moment, just like in real golf, you miss. But the control is off. So if you were using a real club you'd hit it, while with the remote it would just consistantly miss. As I waited in line and even glancing back after I finished trying the demo, I saw one person after another walk up, grab the controller, swing as they would with an actual golf club, and utterly fail to accomplish anything.
And so in my book, Golf ends with the same note as every other Wii Sports game: if they work out the kinks it could be fun by launch.
Desiré: So much potential. It seriously fell flat though. Seeing it at the conference I was insistant that this would be the stand-out of all the Wii Sports titles, but upon playing it that whole idea fell flat. It can be a fantastic game, once they give it some more thought and effort. There's not much lasting power in swinging your arms to tune, just slowing down or speeding up a song.
Gareth: This was the first Wii title I got the chance to play. Steven and I were handed the Wii controllers and were immediately taken to a familiar setting that involved blasting various targets that appeared on the screen. The first thing I noticed was the geek-induced awesomeness of holding the Wii controller like a Phaser pistol. Man that was cool. The second thing was how incredibly sensitive the remote was. Even the most subtle movement would zip the crosshair across the screen. It definitely took some getting used to.
The first few games involved blasting floating bullseyes, and then clay pigeons were launched, and finally everybody's favorite flock of ducks started flying out of the tall grass. I'm sad to report no sign of the infamous Duck Hunt dog, however. Maybe the people who played before us got tired of his incessant snickering and did him in (M for Mature!). As for the game itself, it was a lot of fun, but pretty simplistic. Definitely not something you'd want to pluck $50 on. I'd personally like to see it built into the Wii hardware itself, but I've always been a fan of free stuff.
Oh, and I won! (Sorry Steve)
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