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We Came, We Saw, Wii Conquered!

TONY HAWK'S DOWNHILL JAM


Desiré: To me, if you've played one Tony Hawk game, you've basically played them all. I pretty much got what I expected, which wasn't much in the first place.

 


Curtis: Having played Tony Hawk titles since the first on the original PlayStation, I jumped at the chance to try this downhill racer. In this game, you race downhill against opponents all the while doing tricks, riding rails, and bailing hard.

The first time I tried it, I could not stand the control system. Like Excite Truck, you use the Wiimote like a steering wheel, turning left and right to make your skater turn. The face buttons and B trigger control your basic moves, and the developer guaranteed that special tricks will be a big part of the title. What isn't in the game are manuals, lip tricks, and pogos. The developer thought that it just didn't make any sense to have them in when you're trying to race, though the ability to pogo jump was in the title until recently.

The second time I tried the title, the control seemed better and more responsive. By the third time I picked up the Wiimote, I was ollieing over obstacles, grinding rails, and doing crazy moves while getting mad air. I really think this shows off the usability and ease of the Wiimote, and I can't wait to try the finished build.


DRAGONBALL Z: BUDOKAI TENKAICHI 2


Desiré: Lame. Plain and simple. I was bored from the instant I picked up the controller and really couldn't figure out why the line had more than five people in it at a time.


MADDEN NFL 07


Desiré: Using the control on this was actually fun, for a Madden game that is. Again, this game is for a certain kind of gamer and that isn't me.

Nik: I already played the "regular" Madden 07 so I had to play this. You still play as the Steelers. The main stuff I did was kicking a field goal, which took a while for me to master, but was pretty fun when I got the hang of it. The power and the direction depends on how fast you swing the remote and how straight you do it.


The luxurious living room setting that Nik did NOT get to play in. Ouch!


Throwing a football took a while to get used to, and I don't even remember if I ever completed a pass. However once you get used to it, I'm sure it'll be a fun game for football fans everywhere. You press the button over the receiver you want to throw to (With the D-Pad and the A) then throw, all while avoiding getting sacked. Brace yourselves, it is rather difficult.


FINAL FURLONG


Desiré: Not really being into the whole horseriding/training/trading thing, I really was not at all interested in this game. I checked it out for a few minutes, noticed that it couldn't or maybe I wouldn't let it hold my attention for very long and moved on. It's a game that I'm betting will be sitting on store shelves for quite some time, unless your eccentric aunt buys it for you for a Bar Mitzvah present, upon which you'll promptly return it for store credit.


SD GUNDAM G BREAKER


Curtis: For some odd reason, nobody played this game. The title itself looks great. Great cel shaded graphics let the system get by on style, and the control scheme lets users run wild.

Moving the main character around with the nunchuku, you arm yourself with a mace on a chain or a gun and saber. Later it becomes apparent that the flailing mace is the most destructive, and swinging the Wiimote around controls how much damage you'll deliver and also how the mace will fly out of your hard before you have to reel it back in.

The title has destructible buildings, fun enemies, cool bosses, and makes nice use of the Wiimote. Overall, this is another solid title to be looking forward to.


SPONGEBOB SQUAREPANTS:

CREATURE FROM THE KRUSTY KRAB


Curtis: This is tough for me to write a review for this title. Going along with Adrian's story of his Project Hammer experience, I too was dealt a bum deal by receiving the most "modely" Nintendo rep at a Wii booth. Not only did she not know how to control the game, but she didn't even know what the game was called, what it was about, or what company she was working for. Ok, I never asked her that last part, but I wouldn't be surprised if that were the truth.

After speaking with Mr. Paul Joffe of THQ, the Project Manager of the title, he did get a chance to explain the control scheme to me a little clearer. You'll be happy to know that there are many different ways the title will take advantage of the Wiimote, and THQ is hoping for a great port of the title to the Wii. The graphics themselves look about on par with the PS2 version of the title, and there are some clipping issues, but these are obvious things that can be fixed for a launch title.

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