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Finally, Link can jump on commandZelda II: The Adventures of Link is the only non-handheld game in the Zelda series to allow Link the freedom to jump on command. Since then, Link's jumping abilities have only been limited to short hops and back flips, which are only conducted during battle or initiated automatically as Link reacts to different terrains. This is exactly why it felt so refreshing to finally make Link leap in the air whenever we desired. Did we mention his jumping skills are limitless? Yep, he can jump as high as we tell him to.

So yippee, what's so cool about moon-jumping, you ask? Moon-jumping allowed us to practically travel anywhere in the game. Walls no longer blocked Link's path because he now he had the skills to leap them with ease.


The obvious question is what did the moon-jumping allow us to see and do, which normally couldn't be done? We don't want to take your entire day, so we'll show you some highlights. Pictures speak louder than words...

Link enjoys the view of the ocean from the tallest point in the entire game (WAY atop the Tower of Gods).

Link's boundaries are limitless on Outset Island.
Yes, those are clouds Link is soaring above. Notice the sky is split into several slices to create a sense of three dimensions when viewed from the ground.

We wondered if underwater Hyrule was really underwater.

Nothing but more air resides outside of the Hyrule's shield of water. Observe the water shield from the other side in (arrow).
For the most part, any land we came across that wasn't meant to be walked on or touched, Link passed right through. In other words, Wind Waker's developers didn't waste their time creating boundaries for locations Link had no way of attaining. But even still, we were stunned at the amount of work and detail put into such areas, in particular Hyrule.


