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The Comic-to-Game Quandary!

By Adam Glasgow on Monday, December 31st 2007.

Why is mixing comic properties with video games like mixing bleach and ammonia? The answers – and possibly even more chemistry-related similes – inside this special Collectible Issue penned by Adam Glasgow.

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Into the Labyrinth: Tales from an Etrian Odyssey, Chapter Three

By Terry Harjanto on Wednesday, August 29th 2007.

The tales of adventure in the wild can't all be fun and games. Even in this game, which is fun, sometimes the pressures of empty wallets and dreams of victory can push a band of heroes to risk more than they can afford to in the depths of the Labyrinth.

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Space Station Tycoon Interview

By Terry Harjanto on Thursday, July 19th 2007.

Join us in talks with Brent Fox about Namco's Space Station Tycoon.

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Into the Labyrinth: Tales from an Etrian Odyssey, Chapter Two

By Terry Harjanto on Monday, July 16th 2007.

Take a look at the world of Etrian Odyssey from the inside in this second episode of the continuing feature.

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Sea of Change

By Jordan Mammo on Saturday, July 14th 2007.

In a world where nothing is as it seems, major developers find themselves artistically oppressed by the capital needs of an ever-growing red water industry. When Dragon Quest IX dropped innovation in favor of tried-and-true concepts, was the decision made because it was best for the game or best for the bottom line?

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Scarface Interview with Radical Entertainment

By Terry Harjanto on Wednesday, June 20th 2007.

Say hello to our little friends at Radical Entertainment. They are all midgets, really!

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Into the Labyrinth: Tales from an Etrian Odyssey, Chapter One

By Terry Harjanto on Monday, June 18th 2007.

The first-person account of Etrian Odyssey unfolds with three heroes plunging into the ominous forest surrounding Etria. Which may sound like fanfiction, but it isn't fanfiction. Let's call it New Games Journalism and hope nobody notices.

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Introducing Wi-Philes

By Jared Thomas on Tuesday, June 5th 2007.

We've completely revamped Wi-Philes to be the hub of your Nintendo Wi-Fi Connection gaming. With easy friend code sharing, VC reviews, and event planning, Wi-Philes bridges the gaps in Nintendo's online community. Since Nintendo can't be bothered to.

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Developer Series: Ian Dunlop

By Jared Thomas on Wednesday, May 16th 2007.

The director of oeFun challenged the legitimacy of N-Philes' review of Konductra, so we made the most rational response possible: challenge him to a match in the game he made, live from the N-Philes Chat.

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Achievement Unlocked

By Curtis Brunet on Friday, April 20th 2007.

What if Nintendo had come up with Achievement points for their games back in the NES days?

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Revolution Now Part 6: Channel Surfing

By Ben Wood on Friday, April 6th 2007.

The sixth installment of our ongoing feature, Revolution Now, finds our good friend Ben in a never ending search of quality entertainment.

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Tank Beat Preview

By Jordan Mammo on Saturday, March 31st 2007.

Paper beats rock, rock beats scissors, tank beats EVERYTHING.

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Krawl of the Day #1

By Ben Wood on Tuesday, March 6th 2007.

N-Philes has the scoop on big, galactic bad guys in Disney's Spectrobes!

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Wii Ambassador: Subject #2

By Ben Wood on Sunday, February 25th 2007.

Part two of the ongoing series in which N-Philes looks at Nintendo's "new generation" crusade.

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Wii Ambassador: Subject #1

By Ben Wood on Sunday, February 25th 2007.

N-Philes joins Nintendo's "new generation" crusade in this first part of an ongoing series that has us introducing non-gamers to the Wii to see if there just might be something to Nintendo's blue ocean strategy.

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Hands-On: SSX Blur

By Curtis Brunet on Thursday, February 22nd 2007.

Curtis freezes his butt off while he gets an early look at EA's first SSX title for the Wii.

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Wii Ambassador

By Ben Wood on Sunday, February 11th 2007.

N-Philes joins Nintendo's "new generation" crusade in this first part of an ongoing series that has us introducing non-gamers to the Wii to see if there just might be something to Nintendo's blue ocean strategy.

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Preview: Spectrobes

By Ben Wood on Friday, January 26th 2007.

Ben snags some early gameplay for the new Disney game.

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N-Philes Nintendog Lookalike Contest

By Desiré Garcia on Monday, January 22nd 2007.

The Nintendogs Lookalike Contest has come to an end. Desiré wades through the entries and announces the winners!

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Interview with Javier Otaegui – Sabarasa Entertainment

By Ben Wood on Wednesday, December 27th 2006.

Some Q&A with a little-known studio out of Buenos Aires that aims to bring a new take on the video game development with its recent title Mazes of Fate.

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Wii Internet Channel Breakdown

By Gareth Trinkwon on Friday, December 22nd 2006.

A quick breakdown of the Wii's newly released Opera browser.

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Interview with Toby Schadt

By Curtis Brunet on Saturday, December 16th 2006.

Curtis Inteviews Toby Shadt - Lead Designer at Toys For Bob.

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Konductra Follow-Up Interview

By Ben Wood on Thursday, November 30th 2006.

Now that their breakout title, Konductra, is out for puzzle addicts everywhere, we follow up on our interview with oeFun president Ian Dunlop.

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What Wii Think Now

By Desiré Garcia on Monday, November 20th 2006.

When it was first announced, everyone had a strong reaction to the Wii. Now that it's finally launched, people have had time to change their minds on the console and its name, but for better or worse?

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And the Wiiners are...

By Desiré Garcia on Sunday, November 19th 2006.

N-Philes' Win a Wii Comic Contest finale!