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E3 2009 Favorites

Posted June 10th 2009 by Jordan Mammo.

I feel like I played a lot more games at this year's E3 than the one back in 2006, and yet I still managed to miss out on quite a few. I pretty much refused to wait in line forever, so that left me unable to check out titles like Uncharted 2 and Zelda: Spirit Tracks, but I still managed to play quite a few that left me hankerin' for more. Here are the ones I felt were most impressive.

 

Bayonetta

After making a pit-stop in Okami's mythical Japan, Devil May Cry and Viewtiful Joe director Hideki Kamiya is back doing what he does best: kicking extravagant amounts of ass. Bayonetta is pure, completely over-the-top action involving guns, weapons, demonic hair, sexual overtures, and more guns. There's a definite Devil May Cry influence here when it comes to the basic mechanics, but what Platinum Games has done is basically use those mechanics to go batshit insane with everything else. Combo chains can end with Bayonetta standing on her head and shooting enemies in the face. You can dodge at the right time to free yourself up and whomp on someone in slow motion. You can summon a guillotine to chop their heads of, or you can juggle them in the air with melee attacks and the guns attached to your body. And, of course, you can also form Bayonetta's hair into a giant boot and crush them into the ground. Amazingly, her hair is probably her most dangerous weapon.

The demo begins with Bayonetta demolishing some angelic-looking Greek-statue-monsters before pitting you against one the size of a mountain. Afterwards, it takes you to a more intimate cathedral setting where you can run along the walls and fight against a character who is more your own size. This is the portion of the demo I played, and despite all the ways I learned to style my hair, I just couldn't quite come out victorious. The game seems to play and control very well, however, and after watching Derrick and others have a go at it I can safely say I'm even more pumped for this than I was before.

I mean, at one point Bayonneta enters "Climax mode," her hair lunges outwards, transforms into a giant, rabid monster and in a matter of seconds chomps the fuck out of a boss you just spent ten minutes or so fighting, all the while the words "GIGATON" flash across the screen. Because in this game you don't just have special powers, you have Gigaton power.

Bayonetta is going to rock.

 

Muramasa: The Demon Blade

I almost didn't even play this game. I was strolling by Nintendo's booth sometime during the day when the person in charge of the demo just kind of forced the controller into my hands. I'm glad she did, though, because this game is surprisingly fun. The graphics have been Muramasa's hook ever since it was announced, and it definitely looks beautiful, but beneath its tranquil-looking backdrops is a fast-paced action game that was just as fun to play as it was to look at.

Muramasa is basically played with four buttons. Running, jumping, and gliding through the air is all done with the joystick on the Wii nunchaku controller, basic attacks are done with the A button and special attacks with the B trigger. You can cycle through three different kinds of weapons, and each one has its own special attack, which can be used to dole out devastating damage. Overusing one weapon can cause it to break, so it's important that you keep cycling through to make sure they'll all be there when you need them. It's a fairly straightforward 2D action title, but there are many ways to keep a combo chain alive as you dart around the screen, knocking ninjas into the air and slashing them to pieces as you slowly glide yourself back to earth. Bosses, one described by Adam as a giant, retarded Ninja Turtle, take up huge portions of the screen (as they should, mind you) and require some quick swordplay and effective management of your weaponry. The presentation and swift combat made this the most fun demo I played at E3.

 

Brutal Legend

I haven't played much of Tim Schafer's work. I thought I'd really like Psychonauts, but even though I really liked the concept I found myself not motivated to keep playing more than halfway through. Brutal Legend surprised me by feeling like a more polished game. The controls felt tight, the game was funny, and the voicework seemed to be pretty good. The action involved beating down on a bunch of skeletons with a giant axe (always awesome) and rocking out so hard on an electric guitar that enemies literally burst into flames (even more awesome). The gameplay was more standard fare than say, some combocentric, sex-crazed dominatrix-inspired game that happened to be on the show floor, but it mixed things up by allowing you to team up with your AI-controlled partner to perform special moves. Since the game will probably be breaking up the action with various other scenarios (the demo included a driving sequence that culminated in a boss fight also requiring the car), Brutal Legend looks like it's shaping up to be pretty good.

 

Fat Princess

I've been looking forward to this downloadable Playstation Network title since it was first announced and caused a ruckus with some uptight feminists, so seeing it playable on the show floor was pretty exciting. Fat Princess is essentially a capture the flag game, except instead of a flag you have to retake your kingdom's kidnapped princess. The game supports up to 32 players online, 16 on each side, and allows you to switch through a number of classes on your quest to gather resources, upgrade weapons, and defeat your opponents in surprisingly brutal battle (blood is sprayed everywhere in this game despite the cel-shaded and cartoony look), all in an effort to bring your princess back to safety.

But wait! Those dastardly foes of yours are cunning and devious, and they're determined to keep your princess even if you manage to break through their defenses. By searching the forests for cake, of course a natural inhabitant of these environments, players can feed the kidnapped princess so much that she becomes fatter and fatter, therefore requiring more players to break through and carry her home. She has the potential to become quite a husky character, so it's easy to see how teamwork and planning will become important. Although multiplayer wasn't working at E3, I still enjoyed the demo, and I'll more than likely be playing this when it's released.

 

PixelJunk Shooter

Another PSN game I've had my eye on, PixelJunk Shooter let up to two players explore underground areas and navigate through the lava and water-filled mazes to find and rescue people that have been stranded there. The vehicle you use to explore tends to overheat and explode when it stays near lava for too long, so it's important that you shoot through the rock under the earth to make water flow and crash into the pools of lava. The lava then cools, becomes rock, and can be destroyed further if necessary. Caution is necessary since you don't want to drown or burn up the people you're trying to rescue. And since some of the enemies explode into bursts of lava when destroyed, you always have to be keeping an eye on the stranded humans. PixelJunk Shooter looks like it's going to follow Monsters and Eden by being another quality title from Q-Games.

 

Demon's Souls

Some games aren't really made to be played in an environment like E3, and Demon's Souls for the PS3 definitely seems like one of them. The graphics look gorgeous, the combat is slow, heavy, and has a quality crunch to it, and I feel like its atmosphere will shine greatly once in a less insane setting. Running gung-ho through the environments lead to my death pretty quickly, but you learn quickly in a game like this. There's not much room for error, and subsequent attempts had me walking through with my shield up constantly. Multiple classes are available to try out, but their abilities are not one-note. Knights will be able to use magic and vice-versa. Once your character dies, you need to control his spirit and lead him back to the bloodstain that remains at the point you died, similar to Garcian's role in Killer7. If you die on your way, however, you lose all your experience and goodies.

Demon's Souls is a dungeon crawler that seems like it's going to focus on exploration and survival. Walking through the oppressive atmosphere and exploring these areas was definitely fun for me, and what's cool is that the game makes use of an interesting online system in which players can leave hints and messages for others to read. Some will try to help you through a portion of the game or warn you of a specific danger up ahead, while others may try to sabotage your progress. Playing online also allows players to enter your game and either help you explore or simply try to assassinate you and collect all your items. Demon's Souls was a surprise for me. It's looking really solid, and I'm glad Atlus decided to bring this over to North America.

 

New Super Mario Bros. Wii

When this was revealed at the Nintendo conference, I wasn't anticipating it too much. You get to play as Mario, Luigi, Toad, and... wait for it...

... blue Toad! I mean, really, does Nintendo not have enough characters in this universe to throw in here? It looks like Zelda: Four Swords only with Mario, I thought.

I forget, though. Four Swords is fun.

And so, this new Mario is fun. Yeah, it looks like a smoothed-out DS game. Yeah, the single player is probably not going to be that great. Still, I had a pretty good time playing it. There are a good amount of ways to screw over the people you're playing with, from simply throwing shells at them to finding Yoshi and eating other players only to barf them up right into a piranha plant *shakes fist at Adam* If you're feeling particularly evil, you can also pop their bubbles over a giant pit and watch them fall to their death.

So that was entertaining. The title still feels like it's missing that cooperative aspect of Four Swords that the game hinged on. You didn't just beat the crap out of each other; you needed one another to pass certain parts of the game. When I asked about this, I didn't get much of an answer, but I'm hoping the people there were just clueless. This game will still be fun as a race, but I think it'd be better if players need to somehow balance working together with competition.

Comments (6) | Permalink

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zig

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I was surprised with how much I liked Bayonetta, since I was not a fan of the DMC series at all. I think the sheer (self-aware) ridiculousness of it helps.

Also sad I didn't get a chance to play PixelJunk Shooter because I was curious how that played.

Wednesday, June 10th 2009

Adam

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DMC was pretty self aware of it's ridiculousness, I thought.

Wednesday, June 10th 2009

zig

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I didn't think DMC was ridiculous, it was just dumb emo goth crap.

Wednesday, June 10th 2009

Jordan

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I'd say DMC3 had a pretty fair amount of camp factor when you get past the point when Dante surfs on a missile and starts destroying enemies with an electric guitar. DMC2, maybe not so campy. I don't remember a ton about the first one, actually, which is ironic because that was Kamiya's baby. But it's been a while since I played.

Bayonetta pretty easily trumps them all in ridiculousness, though.

Wednesday, June 10th 2009

Adam

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I dunno, even the first DMC had the wacky high jumps and the fact that different words for "cool" pop up on the screen based on your combo. I mean I guess it did get more and more self aware of it's ridiculousness, but it was always there.

Thursday, June 11th 2009

Adam

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Oh and also, good impressions. And also, I almost kind of felt bad doing those things to you in NSMB. But then I kept doing them, so I guess I didn't feel THAT bad.

Thursday, June 11th 2009

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