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E3 Game Impressions

Posted June 9th 2009 by Jacob Barnes.

I ended up playing roughly 23 games at E3 this year. I didn't get to play any on Tuesday due to the Nintendo and Sony press conference and an interview but it's something I guess. And I know I missed a lot of games like the new Zelda, Left 4 Dead 2, Endless Ocean 2, Trauma Team and so on but it's a good read nonetheless if you have the time to read nearly 3,000 words worth of impressions.

101-in-1 (Wii)

The lady at the Atlus booth told me this was similar to a bargain version of Rayman Raving Rabbids, which is "like 50 or 60 dollars". I think this game is $20. Of course I didn't play all 101 minigames, just one where you're a bear and you throw a tiny person across a lake or something. I then used the Wiimote to guide my little character across boost pads and out of the way of flying birds until I stopped and got a distance score. The games all don't look that good but someone might like this for the price and amount of games.

Fight Night Round 4 (PS3)

I've never held a PS3 controller in my hands before and I only played Round 2 back on the gamecube but I decided to give this a shot since there was nobody in line. The game has a good list of playable characters including Muhammad Ali whom I chose. So I started playing and then I couldn't figure out how to punch. I pressed all of the buttons the little sticky paper next to the console told me to, but my character kept headbutting and grappling the other fighter. A few minutes later I figured out that I had to press those buttons while tilting the control stick in a certain direction and after that things went pretty smoothly. It's standard boxing affair and I really don't have anything else to say about it.

Ghostbusters: The Video Game (PS3)

I was really excited about this game because I liked the Ghostbuster series. The first thing I noticed, in the demo at least, is the amount of text and cutscenes. Some people played this for a good 15 minutes while others got bored and left because they didn't want to listen to Bill Murray and his lame jokes. Those amount of dialogue was probably a bad choice for a game demo but I just tested out the controls while listening to them. The gameplay is comparable to a real version of Luigi's Mansion but instead of sucking up ghosts you lead them over traps and have the option of slamming them down and it focuses on teamwork too.

Need for Speed: Shift (360)

They had a demo of this right in the corner of a hallway and some others at a NOS (that energy drink) party. The controls are pretty simple with gas on the right, brake on the left and a drift button for curves with the A button. Probably the most realistic racer I played at the show. They were having a contest to see who could get the most points by following a path with arrows along the middle of the track, and you also got points for passing gracefully and placing in the top three. It handled pretty realistically but I thought the blur effects when crashing and tight corners slowed down the gameplay.

Grand Slam Tennis (Wii)

This was the first time I tried out the Wii motion plus attachment. It handles better than a standard Wiimote but still had minor problems. The game is similar to Wii sports except a little more accurate and with real life Mii-ish versions of famous athletes. The controls were pretty accurate but it felt like things were moving in slow motion. It was pretty fun but still not the perfect tennis experience yet.

Sonic & Sega All-Stars Racing (360)

I was the only the only one playing this the first time I tried it out. I would describe it as simple, more of a game kids would like. They had two playable tracks in the demo. One was a Billy Hatcher inspired level and another was something like a Green Hill Zone track. I think myself and most of the other staff who played this thought it was decent but not that great. It has some ok powerups like bananas, missiles and specials like super sonic that makes things a little more interesting.

Bayonetta (PS3)

This game looks pretty cool. It reminds me of a more stylish version of P.N.03. It controls fast and smooth too. I didn't make it very far before I died but some people played against one of the bosses and used some weird attack where her hair turns into a giant dog and rips the other monster apart. Probably the most popular game at Sega's booth.

Mario & Sonic at the Winter Olympic Games (Wii)

I played on the balance board for the skiing demo of this game. I was told the balance board is optional but it helps. To get Sonic going down the slopes I held the Wiimote and nunchuk in both hands and waved downward. Then it was a matter of shifting my weight side to side to go through flags before my time ran out, similar to time attack in the original 1080.

Wire Way (DS)

Nobody was playing this in Konami's booth but I decided to give it a shot. It's a pretty easy pick up and play platformer where you guide a tiny alien onto bouncy wires to the end of a level. The rubber band physics worked pretty well but I'm hoping this is a budget game.

Silent Hill: Shattered Memories (Wii)

This game has a creepy vibe to it, no question about that. I was wearing headphones which may have added to the feel. I started off in what I believe was the middle of the demo in a schoolyard environment equipped with my flashlight. I found some empty beer bottles and shook them with the Wiimote to find some keys which led to me to a wintry abandoned road outside. Then I wandered into a diner to talk with some woman before wandering around opening cabinets and then left.

Afrika (PS3)

I asked a guy from Natsume if this was similar to Pokemon Snap. He said a lot of people had compared it to that but he'd never heard of it. Then I asked him if I could run over the animals with my Jeep to which he also replied no. The graphics also looked kind of bad so I asked him if this was a PS2 (I can't tell the controllers apart) and he also replied no. Then I asked him if I could have one of the Harvest Moon bags he was carrying and he said ok, and then I left.

Mini Ninjas (Wii)

I saw Matt Casamassina play this game for about a minute and then walk away which doesn't surprise me. The graphics are pretty bad with the worst draw distance I've seen this generation. It's full of Asian-y generic writing and ninja items. The booth had a nice presentation with bamboo trees and the fakest looking grass ever, but not many people were playing this.

The Conduit (Wii)

Sega had this set up in three different areas. Multiplayer was at their own booth, then one single player demo in Nintendo's booth and I think a few more in Sega's. It was cool to see Tony Mecca, the guy I interviewed, walking around. Chief creative officer Eric Nofsinger was also there and he was much taller and punk-ish than I thought he'd be.

Multiplayer mode was fun even if I died way more times than I should have. There was zero lag and the graphics looked amazing, for a Wii game that is. Aiming was a little loose for me so I adjusted my bounding box to a smaller size for a slower turn. Shooting is fun and controls just like a Metroid Prime game, with other customizable controls. Grenades can also be thrown through the aiming reticle which feels pretty natural. I'm really impressed with what HVS has done making a game like this and getting it out there. If they can nail the story and the long-term aspects, this could turn out extremely well.

Saw (PS3)

I don't know why they're making a Saw game now, or if this is based on any particular movie. It had a vibe similar to Silent Hill but more mature. I started off in a dingy bathroom with one of those head clamps seen in the movie so I had to get that off in a limited amount of time by pressing a series of buttons. After rotating the control stick and press a few buttons as the ticking got faster, I popped it right off. Then I wandered around the bathroom looking for a way out but couldn't figure out how to open the door, and there was nobody from Konami in the area so I left.

Tony Hawk: Ride (PS3?)

I think a lot of people were interested in this just to try out the new skateboard peripheral. The skateboard itself is all black plastic and is a little heavier and solid than the real thing. The sign said it supports 250 lbs. The demo guy Activision had was probably the most helpful one at the convention and clearly explained how to pull off every move. I started with Tony Hawk in a large skate park in Venice Beach, which looked nothing like the Venice Beach I experienced. To start off, I had to flip my board up and down (not sure if there's a name for that) to get started and then slide my foot past the side sensors to start moving.

It's a little difficult to balance on the board, maybe it was the carpeting or maybe because I have bad balance. I started to get the hang of shifting left and right around curve and straightening out. Then to grind along a rail I had to perform an ollie by kicking up and shifting weight to my back leg. Next, the guy had me turn the board sideways for the half pipe stage. Tricks were the funnest part of the demo for myself, even if I didn't get the hang of it until near the end. I tried to do a 180 and 360, I think by turning the board 90 degrees and holding it. Then I did a few nose grabs by placing my hands in front of the sensors, and some other combination of tricks by doing the same on the two near the sides of the board.

Pinball Hall of Fame: Williams Collection (360)

This is the same as the Wii version but with three more added pinball tables and better graphics. I'd recommend the Wii version and probably this game to anyone.

Real Heroes Firefighter (Wii)

Crave had some kid who looked younger than me walk me through this. He was actually kind of snarky and didn't help much until I ran out of options but he was fun to talk to. Basically you're a rookie firefighter in this game who's stuck in a burning building. I kept dying near the beginning because of these blue gas leaks that I just stood in but I figured out how to run through them pretty quickly. Then I did typical fireman things with the Wii Remote. I put out some fires and then used an axe to knock out some windows so I could see inside a warehouse. Inside was a guy I needed to rescue so I grabbed him and then fire started spreading all around me. And because I was lugging around some guy on my shoulder I ended up dying quickly after that.

Red Steel 2 (Wii)

Gareth and a few other people told me they liked this game. A French person from Ubisoft who did some animation led me through the demo. The graphics look better this time around with the cel shaded Western look. Red Steel 2 definitely has more precision with Wii Motion Plus. It's not as accurate as people in the trailer make it look but it's better than the first. The demo was a little tiring because of the amount of enemies. The normal bad guys could be taken down in a few katana swipes or gunshots, while ones with armor were more difficult. I was told to swing the Wiimote harder to break the armor which made me a little sore after a while. The guy next to me mentioned that too. At the end I faced against a boss with a giant hammer. I waited until he swung and missed before shooting and slicing him in the back with a downward slash and defeated him pretty easily.

Wii Sports Resort (Wii)

I saw them giving away free frisbees so I had to play this. After waiting in line under distracting bright lights at Nintendo's booth, the guy next to me asked if he wanted to do the swordplay minigame and I accepted. The Nintendo rep claimed everything was 1 to 1 movement with the Wii Motion Plus attachment which is true even if it's not perfect. The game I played had more waggle than I would have liked. I tried stabbing at my partner and blocking before we both decided to wave our Wiimotes back and forth. This worked surprisingly well. I tried blocking but to no avail, he kept hitting me closer to the edge of the ring. This game didn't go over so well with me but that's not to say others were more fun. The people next to me were playing a two player canoe game which sounds boring but it looked to control just like rowing a real canoe. And some other staff members said archery was fun.

Muramasa: The Demon Blade (Wii)

This game looks beautiful. It's a lot like Odin Sphere with the hand-drawn art style. I didn't play much besides some casual katana wielding with the female character in my demo. Adam seemed to be impressed by it and I'm sure it will turn out great.

Resident Evil Darkside Chronicles (Wii)

I played this with a lovely young lady from Capcom while a guy explained details of the game. I liked playing this because I could tell everyone was tired so we just talked about random stuff while blasting zombies. The demo was a little slow with lots of cutscenes and very little zombies, probably because it was on an easier mode. We played in a dark building from Code Veronica which looked like a concentration camp as the Capcom rep next to me described it. We continued talking and shooting zombies and dogs for a while just taking things at a slow pace. Like I did with some other demos, I asked if I could kill my teammate and I tried and found out I couldn't. I also asked the guy from Capcom if there would ever be a true Resident Evil 2 remake. He said he got that question a lot but didn't know anything about that or something along those lines.

Sin & Punishment 2 (Wii)

I really liked this game. I played as Isa (Saki's son) who has this short range sword attack compared to the other character, Kachi, who has some other special attack. It played a lot like the first game with the only major difference I saw was the ability to hover with a jetpack by tapping C if I remember correctly. I played in an urban area like what was shown in the trailer last year with all types of flying enemies and a birdlike creature near the end. I can't remember everything on the screen so I just shot at just about everything, like any rail shooter with infinite ammo. Anyone who played the first should like the fast-paced action in this one.

New Super Mario Bros. (Wii)

I predicted seeing a New Super Mario Bros. game on the DS, but I wasn't expecting this kind of game on the Wii. It's basically the same as the DS version with four players and better graphics. Three other players and I had ten minutes to try out three stages. The first stage was standard Mario affair, green hills and the like. I died a few times but came back in a bubble where my teammates then had the option of getting me out by jumping into me, which they did. The ice stage was pretty fun. Somebody got a penguin suit which he used to freeze some enemies. The last stage was like Bowser's castle with lava and giant gears floating in midair. I got squished and fell into the lava a lot of times because I was just messing around. Two people made it to the end where they faced one of the Koopalings on a bridge and took him down pretty easily.

Comments (6) | Permalink

User Comments

Hoborg

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I'm a little sad that you didn't give Afrika more of a chance. I'm a little interested in the game.

Tuesday, June 9th 2009

Jacob

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Me and Jordan met this photographer on the subway and he seemed to like it, but that was his job. The problem I had is that it was a little slow and I didn't take the time to see how the scoring system worked when taking photos. And the zebras and other animals kept running away from me when I got close. It's probably a good game if you enjoy endless ocean or pokemon snap.

Tuesday, June 9th 2009

Hoborg

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Yeah, I enjoyed Endless Ocean and Pokemon Snap so I'll probably give this game a chance. One of the big downsides I can see happening with the game though is its cost. If it's $60 then I can't see myself spending that much.

Tuesday, June 9th 2009

Jared

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Pokemon Snap is the definitive photography game of two generations ago. I kind of hated the Pokemon fad at the time but I still really enjoyed it.

Tuesday, June 9th 2009

casino helps

I'm a little sad that you didn't give more of a chance. I'm a little interested in the game.

Thursday, October 8th 2009

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