Viewing Entry
REVIEW: Klonoa
Posted June 10th 2009 by Jared Thomas.

I love platformers; I think it's currently an underappreciated genre. I also tend to be attracted to cutesy, kid friendly games for whatever reason. (Go ahead, joke about my sexuality.) The Klonoa remake for the Wii should have been a match made in Heaven for me. So what happened? After playing through it, why do I feel so indifferent about the whole experience?
Let's talk about the good first. The visuals pop with bright colors and the game sports a great deal of interesting locales - from cheery towns to dark caves. Some of the textures seem overly flat and are reminiscent of the look of many Dreamcast games, but to me that's an easily dismissible nitpick. The 3D environments mixed with the 2D moving plane is great and makes exploring Klonoa's world feel dynamic and interesting, instead of succumbing the the traditional tedium of left-to-right platforming. The gameplay mechanics are intuitive and simple, but different and fun. The core mechanic is the ability to grab baddies and use them as projectiles, either to hit switches, kill other baddies, or to assist in a double jump. When starting the game and learning these moves, I couldn't help but get excited for how awesome it was going to be when I really started to get to use them in more difficult circumstances.

You're given the option of many control schemes (Wii Remote, Wii Remote plus Nunchuck, Classic Controller, or the GameCube controller), which is fantastic if you're like me and hate trying to play games with that tiny D-pad on the Wii Remote. The story cut scenes can always be skipped -- the game never forces you to sit around and watch annoying dialogue between a few wacky looking characters when you're just in the mood to jump in and plat some forms.
The games biggest problem is easy to sum up. It's shamefully easy. Unless you jump down a hole on purpose or something, dying just isn't going to happen. And if, for some freakish reason it does happen, there doesn't seem to be any punishment for it; you almost always start out right where you died. Some of the bosses are kind of cool, but still far too simple to defeat.
Let me set something straight. I'm not saying that this game needed to be as hard as Contra or Mega Man. I'm just saying that when a game allows the player to be completely passive whilst playing, it's no longer fun. I understand that the developers probably wanted the game to be an all ages experience, which is fine, but the Mario, Sonic and Ratchet & Clank series (to name a few popular ones) have clearly shown that you can have an all ages game that's not dreadfully boring to anyone out of grade school. To be fair, completing the game unlocks a mode that makes it slightly more difficult, but it's too late, and it's still too easy. By this point you'll be burned out and ready to play something that actually requires your attention. Was the original Klonoa this easy? It's hard for me to remember. But I don't remember it putting me to sleep.
Klonoa has all the building blocks of a great game, but is missing from it even the most moderate a challenge. It's a shame, too. As a remake starring a cult classic character in a genre that's begging for something fresh, it had the potential to be something really great. If you're looking for something to buy a child, look no further. This game is great for kids. Chances are, though, you'll get bored pretty quickly if you aren't one. Some will complain of that the game is too short, but to me this isn't an issue, especially when you take into consideration the discounted price point. Platformers are almost always short, get over it. The problem isn't that you'll finish it too quickly, it's that you probably wont have the desire to play it again once you do.
User Comments
Jordan
I remember liking the GBA one as well, although I think those were more puzzlers than this remake.
Wednesday, June 10th 2009
Latest Blogs
Need for Speed: Nitro thoughts
At last year's E3, I had a chance to test out Need for Speed: Shift. It was probably the...
Assassin's Creed II
Repetition was what held the first Assassin's Creed back from global acclaim just over two...
Nintendo and Classic Games - F...
Anyone who knows me also knows just how much I love classic video games. It's sort of l...
Has Famitsu Jumped the Shark?!
Let's see if this becomes a running theme here. Recently there's been some controversy ov...
Hands on: Ecco GPS Review
I recently picked up this little gadget with the hopes that it'd be a useful tool on my as...
Latest Articles
DS REVIEW – Phantasy Star Ř
Posted by Oliver
I clocked over 200 hours playing Phantasy Star Online for the GameCube. Despite never actually goi...
PS3 REVIEW – Fairytale Fights
Posted by Adam
I really hate reality television and generally refuse to watch it, but for whatever reason, real...
Wii REVIEW – Tatsunoko vs. Capcom: Ultimate All Stars
Posted by Frankie
When I was just a little tyke, walking around aimlessly in an arcade looking for something worth s...
XBOX 360 REVIEW – Darksiders
Posted by Will
Darksiders is a game that is, for the most part, made up of ideas from other games. This action-ad...
Community Activity
How many games have you bought this year? 2010
30 replies (09/02 01:58 PM)
The Official Random Video Thread
1,602 replies (09/02 01:41 PM)
Why is Jim Carrey so great?
53 replies (09/02 01:27 PM)
Nolan/Goyer writing Batman 3
28 replies (09/02 12:16 PM)

Scar
The GBA ones were pretty easy too and I loved those so I think I'd still like it. This sounds like it should have a hard mode from the beginning though.
Wednesday, June 10th 2009